CT Interactive Tie-in with GrooveHub Adds 190 HTML5 Games

Latest News

t_interactive_tie_in_to_groovehub_adds_190_html5_games

Groove Gaming has added another provider to their game aggregation platform with CT Gaming Interactive, the online gaming arm of the company formerly known as Casino Technologies. CT began in 1999 as the first licensed gaming manufacturer in its native country of Bulgaria. The company rebranded on its 20th anniversary in the business after establishing a presence in well over a dozen countries.

The tie-in adds over 190 HTML5 online gambling titles to thousands of existing games on Groove’s iGaming platform. Players and operators alike in even broader markets now have access to a diverse portfolio of games with unique and innovative maths and mechanics when they get their players’ games from Groove Gaming.

Among a host of other industry accolades over the years, CT Interactive was the recent winner of the highly coveted Online Systems and Solutions Award announced at the yearly and 11th BEGE Expo Awards.

Among the CT Interactive titles added to the Groove catalog through the deal are Satyr and Nymph, Enchanted Fruits, Lucky Clover, Ice Rubies, Clover Wheel, 20 Star Party, Wizard Blizzard, Queen of Flames, Lady Emerald, Win Storm, and the special jackpot virtual slot machine, 40 Treasures – all games that rise to the top of the numbers from the CT Gaming Interactive catalog of titles.

Platform with Full Suite of Tools

Accessing Groove’s powerful and ever-expanding platform via an easy integration, operators can acquire thousands of online casino games ranging from slots and RNG (random number generator) table games to live dealer streams, poker, lottery, bingo, and sportsbooks. The deal will not only expand CT Interactive’s global footprint but will also add to the depth and breadth of Groove’s current diverse portfolio of ready content.

Groove is both a platform and an aggregator combining to make casino management streamlined and efficient with extended services for those who desire them. Groove is based on GrooveHub for easy content integration via API from countless suppliers as well as GrooveOn, the company’s back-office suite of tools that’s easy-to-use as a simple framework or tool up a powerhouse backend with multifunctional implements.

GrooveHub and GrooveOn

GrooveOn was announced earlier this year with a litany of tools to powers operator’s performance with data available to managers including the calculation of jackpot contributions, game metadata, incident replays, transactions, and other elements such as histories and in-depth, detailed ROI reports. Every other needed back-office data is available down to RTP checks so operators can make sure their players are getting the best experience
possible and still capitalize on every opportunity.

CT Interactive CEO, Lachezar Petrov said: “We are delighted to partner with Groove to impact the gaming industry and further extend the reach of our content to new operators and markets. We are delighted to continue the journey to expand our customer base and with Groove, we are able to tap into an established operator cluster that offers us significant new business.”

COO at Groove, Yahale Meltzer said: “To have these CT Interactive games available on our platform is a nice way to get the first quarter deals announced. We are sure our operators are always looking to better serve their players with more choice and engaging content, and we strongly believe that CT Interactive games will prove extremely popular in a wide variety of scenarios and jurisdictions.”

Source:

Groove extends global range with CT Interactive deal”, European Gaming News, March 1, 2022

Articles You May Like

Union workers strike for third day at Las Vegas casino, no talks planned
Wildz Hosts First Counter-Strike 2 Invitational with €25,000 Prize Pool
Third Time’s a Charm as “d5t6y7” Wins 888poker PokerNews Online Championships Event
Progress on Medford Casino Proposal: Coquille Tribe Nears Approval After Decade-Long Effort
Brazil: Approved betting operators instructed to pay $5.2 million grant fee to continue licensing process

Leave a Reply

Your email address will not be published. Required fields are marked *